Summary

In this manual you will find an information about how to build custom static appearance from suit modules. It will be demonstrated in the AC-1 modular pack, but it works for any our suit modular pack as well.

Fundamentals - Skin extensions

If you have questions, please contact us [email protected]

More info on our official site animus.digital

How to build custom appearance from suit modules

  1. Add a standard character model to scene (Male.fbx or Female.fbx) and assign an animator controller

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  1. Add LOD group component and make 5 empty levels

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https://s3-us-west-2.amazonaws.com/secure.notion-static.com/06e4ddc8-9fe6-46b5-bf69-511f9008ba3a/image5.png

  1. Add SkinLeaderVisual component and assign Root bone transform

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/4566e2ca-ddfc-4ad3-be64-75d6b2fb79d9/Untitled.png

  1. Find suit skinned FBX model and place it inside character's gameobject

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/9a5d628f-8128-4345-bd87-c603e1ba5dca/Untitled.png

  1. Attach SkinFollowerVisual component on suit model

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/b117b05d-8ff1-4219-a447-0e188a7b2ba9/Untitled.png

  1. Press PLAY and ensure that pose of suit model matches the pose of character

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