Summary
In this manual you will find an information about how to build custom static appearance from suit modules. It will be demonstrated in the AC-1 modular pack, but it works for any our suit modular pack as well.
Fundamentals - Skin extensions
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How to build custom appearance from suit modules
- Add a standard character model to scene (Male.fbx or Female.fbx) and assign an animator controller

- Add LOD group component and make 5 empty levels


- Add SkinLeaderVisual component and assign Root bone transform

- Find suit skinned FBX model and place it inside character's gameobject

- Attach SkinFollowerVisual component on suit model

- Press PLAY and ensure that pose of suit model matches the pose of character
