Scene base setup

Map

Build a small map. Better try to build something with "hills" and "mountains". After you finish it, you'll get something like this:

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/ad843b09-d6ce-4f77-a818-aa3f1a00331a/Map.jpg

Character and Camera

Second step is adding Player Camera and Character prefabs to a scene. Find Player Camera prefab and Character prefab, add them to a scene and make Player Camera a child of your Character. Check the image below.

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/68d1d869-81e2-4106-8d5c-5dcc560601b3/Character_And_Camera.jpg

InputManager

Creation

  1. Create an Empty GameObject, reset it and name it something like "InputManager"
  2. Add an InputManagerController script to it.
  3. Click "Import" from AvatarOverallLayout.
  4. Drag and Drop Character GameObject into input slot, press "Import" button and repeat this for a PlayerCamera.

InputManager setup

InputManager should look like this:

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/30624070-c796-4b8c-8687-678cd5fd54b5/Untitled.png

Setup every control individually. lets start with Movement.

Open it like on the image below.