This system allows to dismember any skinned mesh without additional preparation in external 3D software.

Features:

Demo

Video tutorial

If you have questions, please contact us [email protected]

More info on our official site animus.digital

How to configure ragdoll for dismemberment

  1. Import skinned mesh FBX file to Unity and drag it to the scene.

    https://s3-us-west-2.amazonaws.com/secure.notion-static.com/9da5d3a1-7db8-450d-ba8a-b9e929a58652/image9.png

  2. Make a ragdoll from skinned mesh (for example, using built-in Unity ragdoll wizard).

    https://s3-us-west-2.amazonaws.com/secure.notion-static.com/5dfb5169-e858-4af2-8e66-880bc6955d56/image10.png

    https://s3-us-west-2.amazonaws.com/secure.notion-static.com/e668dce2-6d5b-4c03-8294-ebc0e5484923/image7.png

  3. Attach RagdollDismembermentVisual component to root gameobject of skinned mesh

    https://s3-us-west-2.amazonaws.com/secure.notion-static.com/1e51d0bc-f2d3-4235-ad84-999f300b3715/image8.png

  4. Now take a look on dismemberment editor window. All settings are divided into View settings and Fragments settings. View settings allows to change visual representation of the editor. Fragments settings is the main editor part and it is responsible for all fragment properties (like bounds, effects etc).

    https://s3-us-west-2.amazonaws.com/secure.notion-static.com/084bd876-a857-456f-97fb-081ac72cb77e/image5.png

  5. The root fragment is created by default and covers entire mesh. Only name, color and bone transform can be edited. Root fragment can't be deleted.

  6. To add fragment, press "Add fragment" button. To remove fragment, press "X" button in top-right corner of fragment panel. Click on the name of fragment to show/hide it's properties.

    https://s3-us-west-2.amazonaws.com/secure.notion-static.com/2c70a2cb-19ba-4c18-863f-80729f2d2642/image12.png

  7. When bone transform is assigned, bounds and effects' subpanels will appear.

    https://s3-us-west-2.amazonaws.com/secure.notion-static.com/1fbd4449-39ec-4fae-b867-710928947db4/image2.png